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The Basics
295
Owner’s Manual
Version 1.0 – English -
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Time-Referenced synchronization
Time-referenced synchronization originates from the field of
film synchronization, but nowadays it is also used for audio
work. This is why it divides a second not into tenths and
hundredths, but into frames. One frame was originally the time
it took for a single frame of film (i.e. one image) to pass through
a film camera, or projector.
Unfortunately, the number of frames used per second varies
according to country, norm and usage. For film, the interna-
tional norm is 24 frames per second (fps). American black and
white television uses 30 fps. With the introduction of color tele-
vision, the frame rate of the NTSC norm, used in America and
Canada had to be reduced to 29.97 fps for technical reasons. In
Europe, a lower frame rate of 25 fps was used from the start,
and with the introduction of color television this was adopted
by the European PAL TV standard, as used in Europe today.
The original reason for the differing film rates, incidentally, derives from the different
rates of alternating current used on the different continents (USA: 60Hz, Europe: 50
Hz), which corresponds to the number of half-frames of film passing through a
camera/projector per second.
SMPTE/EBU
It was the American Society of Motion Picture and Television
Engineers (SMPTE) which first laid down a norm for encoding
the individual frames. This designates exactly 80 bits per frame
for encoding the hour (0-23), minute, second, and frame (frame
number within the second). Some of the surplus bits are used
to indicate the frame rate, i.e. the number of frames per second.
This encoded data stream of 80 bits per frame is known as
SMPTE time code. Because the individual bits themselves
have a definite time spacing, they are also used as a further
subdivision of a frame, called a ›subframe‹.
This code was adopted without alteration by the European
Broadcasting Union (EBU), for use with the European frame
rates, and renamed ›EBU Time Code‹. In practice this time
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